RVFX Destruction System · Quick Start · Destruction Rig · GPU Playback · Compatibility

20 TUTORIALS · 00–19 START USING RVFX

00 · Installation & Setup

01 · Your First Destruction

02 · Playback, Delays & Code

REFINE & ADD DETAIL

03 · Refracturing Selected Pieces & Interior Materials

04 · Save & Load

05 · Dust Effects & Spawn Filters

06 · Instanced Debris

PATTERNS & STRUCTURAL CONTROL

07 · Fracture Patterns & Scene Gizmos

08 · Groups & Anchor Graph

09 · Vertex Color IDs & Groups

10 · Constraints Graph

11 · Connecting Groups & Chunk Constraints

12 · Force Graph

13 · Active / Inactive & Activation

14 · Secondary Fracture

ADVANCED PLAYBACK

15 · Proxy Objects

16 · Height Adaptive Playback

17 · Collision Playback

MOVE BETWEEN PROJECTS

18 · Portable Playback for Another Project

19 · Switch Built-in, URP & HDRP

Vertex Color IDs & Groups

Play-Thumbnail.svg

Use flat vertex color IDs to separate one source mesh into Base, Body and Top groups. Inspect exact RGB matching, assign each color, then create a base fracture on a separated object.

Duration: 2:08 · 1080p / 60 fps · English narration and subtitles.