RVFX Destruction System · Quick Start · Destruction Rig · GPU Playback · Compatibility
20 TUTORIALS · 00–19 START USING RVFX
REFINE & ADD DETAIL
03 · Refracturing Selected Pieces & Interior Materials
05 · Dust Effects & Spawn Filters
PATTERNS & STRUCTURAL CONTROL
07 · Fracture Patterns & Scene Gizmos
09 · Vertex Color IDs & Groups
11 · Connecting Groups & Chunk Constraints
13 · Active / Inactive & Activation
ADVANCED PLAYBACK
MOVE BETWEEN PROJECTS
18 · Portable Playback for Another Project
19 · Switch Built-in, URP & HDRP
2:28 · 1080p 60fps · English · Subtitled
Select an existing fractured piece, add a Fracture Selected Pieces step, assign an interior material, and rebuild that step without refracturing the whole pillar. Inspect the results with Spread and preserve the step's seed. This is authoring-time refinement, not runtime Secondary Fracture.
After changing fracture geometry, review anchors and constraints, record the base simulation again, and export a new bake. Existing playback prefabs are not updated by rebuilding the fracture.