RVFX Destruction System

20 TUTORIALS · 00–19 START USING RVFX

00 · Installation & Setup

01 · Your First Destruction

02 · Playback, Delays & Code

REFINE & ADD DETAIL

03 · Refracturing Selected Pieces & Interior Materials

04 · Save & Load

05 · Dust Effects & Spawn Filters

06 · Instanced Debris

PATTERNS & STRUCTURAL CONTROL

07 · Fracture Patterns & Scene Gizmos

08 · Groups & Anchor Graph

09 · Vertex Color IDs & Groups

10 · Constraints Graph

11 · Connecting Groups & Chunk Constraints

12 · Force Graph

13 · Active / Inactive & Activation

14 · Secondary Fracture

ADVANCED PLAYBACK

15 · Proxy Objects

16 · Height Adaptive Playback

17 · Collision Playback

MOVE BETWEEN PROJECTS

18 · Portable Playback for Another Project

19 · Switch Built-in, URP & HDRP

Connecting Groups & Chunk Constraints

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3:28 · 1080p · English

Compare three results using the same doorway and force: no connections between groups, stronger Glue connections between the beam and pillars, and Noise Chunks inside the beam. First watch the unconnected beam break apart, then build the group connections and see its ends stay attached. Four illustrated 3D slides explain the chunk workflow step by step: individual piece colors, shared chunk colors, strong connections inside a chunk, and weaker connections between chunks. Then apply the settings in Unity and compare the simulation results.