RVFX Destruction System · Quick Start · Destruction Rig · GPU Playback · Compatibility

20 TUTORIALS · 00–19 START USING RVFX

00 · Installation & Setup

01 · Your First Destruction

02 · Playback, Delays & Code

REFINE & ADD DETAIL

03 · Refracturing Selected Pieces & Interior Materials

04 · Save & Load

05 · Dust Effects & Spawn Filters

06 · Instanced Debris

PATTERNS & STRUCTURAL CONTROL

07 · Fracture Patterns & Scene Gizmos

08 · Groups & Anchor Graph

09 · Vertex Color IDs & Groups

10 · Constraints Graph

11 · Connecting Groups & Chunk Constraints

12 · Force Graph

13 · Active / Inactive & Activation

14 · Secondary Fracture

ADVANCED PLAYBACK

15 · Proxy Objects

16 · Height Adaptive Playback

17 · Collision Playback

MOVE BETWEEN PROJECTS

18 · Portable Playback for Another Project

19 · Switch Built-in, URP & HDRP

Fracture Patterns & Scene Gizmos

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Follow all six patterns with one source mesh: Voronoi, Wood Splinter, Brick, Glass, Impact, and Slice. For each pattern, adjust the mesh and Scene handles, click Fracture, and inspect the pieces. Remove the result and return to Originals before trying the next pattern. The Impact example creates small fragments near the impact point and larger pieces toward the edges.

Duration: 4:53 · 1080p / 60 fps · English narration and subtitles.