Runtime mesh fracture and Rigidbody destruction for Unity.
using RVFX.RBD_Baker;GameObject must contain a MeshFilter.interiorMaterial is optional. When omitted, a valid source material is used.using UnityEngine;
using RVFX.RBD_Baker;
RBDRuntimeFractureObjectResult result =
RBDRuntime.Break(gameObject);
RBDRuntimeFractureObjectResult result =
RBDRuntime.BreakAndExplode(gameObject);
RBDRuntimeFractureObjectResult result =
RBDRuntime.BreakAndExplode(
hit.collider.gameObject,
hit.point);