RVFX Mesh To Terrain Tool is a Unity Editor tool that converts MeshRenderer objects into Unity Terrain.
It is designed for artists and developers who want to turn mesh-based landscapes, sculpted terrain pieces, modular environment meshes, cliffs, mountains, roads, paths, or other mesh details into editable Unity Terrain output.
The tool can create a new Terrain from mesh objects, split the result into multiple terrain tiles, bake generated terrain textures, and add mesh details to an existing Terrain using a non-destructive export workflow.
Main Features
- Convert MeshRenderer objects to Unity Terrain
- Supports source objects with child MeshRenderers
- No MeshCollider setup required
- Generate Unity TerrainData assets
- Create single or split terrain tile output
- Bake diffuse textures from source materials
- Optional normal map baking
- Optional URP mask map baking
- Per-material texture assignment and override controls
- Editable diffuse color tint per material
- Normal intensity control per material
- No Mesh Area Color for uncovered texture areas
- Seam-safe texture filtering option for split terrain output
- Add mesh details to an existing Terrain
- Non-destructive existing Terrain workflow
- Original Terrain is not modified